Networked Entity Interactions
This is an export function to add and remove Networked Entity Interactions.
Add Interactions
exports.rhd_interact:addEntity(netId, options)params:
netId:
number | number[]options:
InteractOptions[]
Remove Interactions
exports.rhd_interact:removeEntity(netId, optionName)params:
netId:
number | number[]optionName?:
string | string[]
Example:
- Server Side
RegisterCommand('createEntity', function (source, args) local model = joaat(args[1] or 'prop_dumpster_01a') local playerPed = GetPlayerPed(source) local coords = GetEntityCoords(playerPed) local entity = CreateObjectNoOffset(model, coords.x + 2, coords.y, coords.z, true, false, false) Wait(100) if not DoesEntityExist(entity) then print('Failed to create entity with model:', model) return end local netId = NetworkGetNetworkIdFromEntity(entity) local players = exports.rhd_fivem:getPlayersInScope(source) if not players then return end lib.triggerClientEvent('createInteract', players, netId) end, false)
Last updated