Networked Entity Interactions
This is an export function to add and remove Networked Entity Interactions.
Add Interactions
exports.rhd_interact:addEntity(netId, options)
params:
netId:
number | number[]
options:
InteractOptions[]
Remove Interactions
exports.rhd_interact:removeEntity(netId, optionName)
params:
netId:
number | number[]
optionName?:
string | string[]
Example:
- Server Side
RegisterCommand('createEntity', function (source, args) local model = joaat(args[1] or 'prop_dumpster_01a') local playerPed = GetPlayerPed(source) local coords = GetEntityCoords(playerPed) local entity = CreateObjectNoOffset(model, coords.x + 2, coords.y, coords.z, true, false, false) Wait(100) if not DoesEntityExist(entity) then print('Failed to create entity with model:', model) return end local netId = NetworkGetNetworkIdFromEntity(entity) local players = exports.rhd_fivem:getPlayersInScope(source) if not players then return end lib.triggerClientEvent('createInteract', players, netId) end, false)
- Client Side
local created = {} RegisterNetEvent('createInteract', function(netId) if created[netId] then return end exports.rhd_interact:addEntity(netId, { { name = 'move_object', label = 'Move Object', distance = 1.5, pointDistance = 4.0, offset = vec(0.0, 0.0, 1.0), onSelect = function(data) local newCoords = GetEntityCoords(cache.ped) SetEntityCoords(data.entity, newCoords.x + 1, newCoords.y, newCoords.z, false, false, false, false) print('Moved entity to:', newCoords) end }, { name = 'delete_cone', label = 'Delete Cone', distance = 1.5, pointDistance = 2.0, offset = vec(0.0, 1.0, 1.0), onSelect = function(data) created[netId] = nil DeleteEntity(data.entity) exports.rhd_interact:removeEntity(netId) print('Deleted entity:', data.entity) end } }) end)
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